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Builder Guidelines

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BURN2 “Radical Ritual” 2017
October 21st through 29th

Builder Rules and Guidelines for BURN2

( * = READ     ** = read TWICE if need be)

Second Life Building Considerations.
While the following refers to ‘building’, it also applies to theme camps and any other use of the Playa. A person does not have to be a builder to take part in a BURN2 event, and someone can also join as a novice builder by taking advantage of our building classes that are offered at various times. Please ask about our building and training camps.

“There are no bystanders, we are all participants”.

It is a fact of life that in any big community there will be some rules to help things run as safely, smoothly, and as fairly as possible for all in the community.

The BURN2 Regional is not just a bunch of individual builders thrown together in a big virtual space. Each builder is part of Burning Man, and is responsible to the community and fellow participants to build in a manner that does not adversely affect others.

We have only a few RULES around playa aesthetics:

* BUILD-BY-DATE: 11pm Wednesday October 18th – ALL BUILDING MUST STOP BY THIS DATE. At that point we do a final check and give you a chance to sort out anything that may be a problem.

* NO 11th HOUR BUILDING: Please understand you need to have your work for inspection or it will be considered UN-FINISHED. If a plot is found to still have only a place claim object on it by 11pm Sunday the 15th of October, your plot MAY be reassigned if you have not contacted us.

* All builds should connect to the ground, with no skyboxes or floating platforms.

* Please keep below the following build heights, determined by your plot size:

  • 512sqm – 16m
  • 1024sqm – 20m
  • 2048sqm – 24m
  • 4096sqm – 28m

* At the end of the event, we practice “Leave No Trace” and pack everything back up. This is the responsibility of the builder, do not leave it for us to return items, as we will not have the ability to name it for your special folder.

As You Build, Please Follow These GUIDELINES (as in any inworld collaborative building project):

* No old Megaprims. You can use the large prims that modern SL clients can make.

Mesh is allowed, but please use it sparingly, and be aware that not everyone uses a viewer which enables them to see Mesh, so they may miss seeing your awesome work.

* No Temp-on-Rez objects.

* Please respect parcel boundaries and build within your plot. Nothing is allowed to go over roads or over any infrastructure. There should be NO objects that overhang or are outside of your parcel lines. We call these things MOOP, or “Matter out of Place” and they may be returned to you (not always with warning).

* Please keep texture size as low as possible (512×512 or its equivalent) and reuse textures when possible. This helps rez your build quicker for people, so they won’t see everything gray and move on, missing your awesome work.

* Do not use any scripts that require interacting with the region server or external servers/databases, such as scanners, and keep script times to .02ms or less, if possible.

* Keep to the very minimum the use of lag inducing physical objects.

* Consider making prims phantom where you can (a prim does not have to be solid to be sat on).

* Use glow sparingly. The effects of glow multiply in an area (which includes yours and any in nearby plots), so if you have a few glowing pieces in your build, a maximum of 0.5; if many glowing pieces, a maximum of 0.2. Many people do not like a lot of glow, it hurts the eyes, so they will move on, missing your awesome work.

** Please read the 10 Principles of Burning Man. If these are followed, you should not get into any trouble. You can find the 10 Principles here: http://burn2.org/about/ten-principles

* Ignoring some of the above does not only mean you are ignoring the guidelines, it also means people MAY NOT SEE YOUR AWESOME WORK, that you put so much effort and time into creating.


Playa Aesthetics (The Beauty and the Inspiration)

BURN2 is a virtual continuation of Burning Man, an event that happens yearly in Nevada’s Black Rock Desert on an ancient, dry lake bed. This “playa” as it is called is ringed by distant mountains and supports no animal, insect, or plant life. It is very windy, very dusty, very dry, and very inhospitable. Storms can appear suddenly and out of nowhere. EVERYTHING is trucked in or brought in from hundreds–or even thousands–of miles away. And, when the event is over, EVERYTHING is picked up, and the playa is returned to its natural state as if nothing ever happened. Not a single sequin or twist tie remains.

* Plants, Trees and Growing Things in Planters or Pots .. or in creative planters.

This is the challenge builders face every year on the physical playa, and our challenge to builders here on the virtual playa. Keep these conditions in mind as you plan your build, and try to keep it as close to the physical world Burning Man event as possible. Ask yourself how would this have been trucked in or packed in using only means available in the “default” world? If you had the ability, and remembering “Safety Third”, could you transport your build to the playa? For ideas and visual suggestions, you could do a Google image search for Burning Man to see what types of amazing structures have been brought in and assembled in this hostile setting.

We have the GUIDELINES that respect playa aesthetics:
* What is the difference between rules and guidelines? The above four rules are limitations to which everyone must adhere. Guidelines, however, are suggestions. They are not rules, but if everyone follows them, then it will help with the look and feel of our event. Remember our builders love challenge! We are not gonna lecture you on this… we just ask you to consider playing a role.

* Not digging up the playa, creating mounds of playa, or otherwise harming it environmentally.

All fires are on burn stands, burn barrels, or somehow contained so as not to leave burn scars on the playa surface.

Builds are made of lightweight materials that can be trucked in. Sometimes, they may require many trucks and/or cargo containers, but everything is still trucked in.

The Black Rock Desert gets magnificent dust storms, lasting hours, or even sometimes days. Build things that won’t get caught by a windstorm and blown away. Use rebar and rope and tie things down securely.

Tents, shade, sail cloths, poles, scaffolding, porta potties, temp sheds, trailers, Quonset huts, geodesic domes, motorhomes, rental trucks (no logos – or parody the logos for humor), bikes, or other temporary structures come down quick and leave no trace.

The Black Rock Desert is a hostile, barren environment that won’t support grass, lawns, forests, or gardens. Instead, use astroturf, fake potted trees, or other items that are designed to look manufactured, rather than lifelike.

** If in doubt about anything, ask. BURN2 Coordinators also have texture, building, and other resources available and are there to help. Please request assistance in BURN2 Access group chat if you have any questions or need further information or clarification. Builders may also use the Community Boards to offer help, seek information, support, or just make new friends. If you wish to know what is the reason for any of the rules or guidelines, we are more than happy to explain.

** Important: BURN2 Staff will remove or ask for the removal of any build, object, or scripted object that does not fit within the very liberal Ethos and Principles of Burning Man.

A LAST NOTE: These guidelines and rules may be updated at any time, so please remember to check the website often, and read any notices sent out to the BURN2 Access group. Failure to comply with builders rules will result in your plot being reassigned.

Your purchase of a plot automatically implies that you AGREE to the Current Builder Guidelines, TOS, CS and The Ten Principles. Ignorance of this information by not reading it is not an excuse.

DESCRIPTION OF BURNING MAN 2017 THEME
https://burningman.org/event/brc/2017-art-theme-radical-ritual/


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